Calculate and display an aggregating particle
|OpenLinux/Open UNIX||ftp://ftp2.sco.com/pub/.../RPMS/mathrec-1.1c-1col.i586.rpm (no longer available)|
|Source Code Distributions|
|Source RPM||ftp://ftp2.sco.com/pub/.../SRPMS/mathrec-1.1c-1col.src.rpm (no longer available)|
|Gzip'd tar archive||ftp://ftp2.sco.com/pub/skunkware/src/x11/misc/mathrec-1.1c.tar.gz|
From "Fundamentals of Interactive Computer Graphics" by Foley and Van Dam : "This terminology traces back to the long flexible strips of metal, called splines, used by draftsmen to lay out the surfaces of airplanes and ships. The metal splines, unless severely stressed, also have second-order continuity."
From "Principles of Interactive Computer Graphics" by Newman and Sproull : "P. Bezier, of the French firm Regie Renault, pioneered the use of computer modeling of surfaces in automobile design. His UNISURF system, used by designers since 1972, has been applied to define the outer panels of several cars marketed by Renault."
After modifying the Imakefile appropriately, either use "xmkmf" or "imake" to create a Makefile. Then just type "make" to compile splines.
The manual page can be formatted by typing "nroff -man splines.man > splines.1".
Some "interesting" ways to run splines are provided as shell scripts in the params subdirectory of the source and in /usr/local/mathrec/splines.